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KEY PROJECTS

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The project involved creating a VR cultural learning platform that merges virtual reality with architectural heritage. We designed and developed the VR experience from scratch. 

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The Notion Notebook introduces a new interaction system aimed at enhancing the "presence" of the Notion app. It bridges the physical and digital worlds by transforming the desktop and the bookshelf into an interactive digital interface.

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The LuminLeaf is an art installation that enhances urban well-being by responding to emotional states through biofeedback. Using Galvanic Skin Response (GSR) sensors, it visualizes users' emotions with dynamic light and sound, adapting in real-time to reduce stress and anxiety. 

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This product is designed for people in NYC who don’t experience greenness as much as it would be good for their health. The habitat ring with an attached app functions as a green reminder, with the goal of building new habits of regularly going outside for the fresh air and greenness.

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We conducted a project of producing a 3D model for Malcolm X & Dr. Betty Shabazz Memorial and Educational Center, Columbia University. We did the photogrammetry for one bay of the interior wall and did 3D scanning for three bays of the exterior facade. 

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Relying on the ArcGIS technology and the public database, NYC Open Data, the distribution of street trees and open spaces in Harlem were mapped out in the basemap. The visualization of uneven distribution of green resources contributes to the discussion of the social injustics issue.

PORTFOLIO

OTHER PROJECTS

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HeaVR enhances traditional VR training by introducing innovative extended hand controller that overcomes a key limitation: the lack of weight and tactile sensation. This advancement allows users simulate real-world tool usage more accurately, providing a more immersive learning.

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This project utilizes a VR headset to investigate how environmental richness, including sound and material expression, influences attentional focus reading an article. The experiment features two exterior contexts (Chinatown, NYC and Theo Goncalves, Saudi Arabia) and two interior settings (Brick Room and Concrete Room).

Key_Project_Research

RESEARCH WRITING

This research explores VR/AR applications in immovable tangible cultural heritage (ITCH) tourism by analyzing academic research and industry cases, proposing a framework to examine the relationship between technology and user experience.

This paper examines how minerals in LED technology have transformed architecture and urban landscapes, with Times Square illustrating their impact on streetscapes and buildings as communication platforms.

This study identifies specific challenges faced by Mexican EFL students, refines broader issues from previous research, and designs a month-long curriculum tailored to their needs using targeted education theories and pedagogies.

This paper analyzes Coca-Cola's localization in China, focusing on how its promotions and advertisements aligned with Chinese cultural values to attract consumers and enhance its corporate image.

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